Luckey Faraday's avatar: a blue baby in a tuxedo raising a glass

Hi, I'm Luckey Faraday.

I build games, tools and a voice copilot with AI agents, and I post every receipt: prompts, costs, failures and revenue.

Community · $29.99/mo Jarvis AI · $99

Luckey Faraday: learn how I build with AI agents, or use what I built.

AI Builders with Luckey · my community on Whop

Learn how
I build.

Alpine Apex: a red sports car racing through snowy mountains at sunset Feather Fury: a slingshot physics puzzler's title screen Bleatdown: a white goat beside a destructible red barn

Start from a working AI-built game, change one thing, and get weekly feedback on what you build. The same habits carry over to apps, agents and automations.

$29.99per month

Join AI Builders

Jarvis AI · desktop app for Windows and Linux

Or use what
I built.

A voice copilot for your coding agents. Say what you want and Jarvis drives Claude Code, Codex, Aider and OpenCode, then reads the results back to you.

$99once · founding price

Buy Jarvis

Every build ships
with its receipts.

I give frontier models the same prompt at the same effort and film what each one builds, straight from its own output. Time, tokens and cost go underneath. Here, four models built the same rifle.

The prompt, word for word

“Create a 3d model of a ak47 with the shooting animation in an html file where I can rotate and shoot the gun”
$0.38
GPT-6.1 Sol built the cheapest rifle, and the fastest: 14m 22s.
18×
the tokens Sonnet 5.5 burned next to Sol: 11.8M against 648K.

All four ran at xhigh reasoning. Cost prices the logged tokens at API list rates, so it's an estimate, not a bill.

Every head-to-head is on X at @luckeysystems
68
games shipped, free to play in the browser
27
AI models put through the bench
49
open-source repos on GitHub
368
GitHub stars, counted Nov 8, 2026

Play all 68 at games.luckeysystems.com Read the code on GitHub

AI Builders with Luckey

Turn one prompt into a game you can play.

AI Builders is where I teach the workflow behind my games: take one AI prompt to a game you can run, play and improve, then learn to test it properly. Games are the starting point. The same build, test and review habits carry over to apps, agents and automations.

Your first hour: run the Arena FPS starter, try its original prompt, make one small change, and share what you tested.

$29.99per month, on Whop

Join AI Builders
Play the starter game free first
The 60-second starter walkthrough, from inside the community.

What members get

  • The Arena FPS starter Working files, setup, troubleshooting, reusable review prompts and a short video walkthrough.
  • Weekly build feedback Post a link or a screenshot, what you tested and one question, and get a practical next step. No live call needed.
  • Two guides Build Your First AI Game, and Build Your First AAA Game.
  • Playable examples Real games with screenshots, provenance and exercises.
  • My iteration loops The 24h and 48h loops, master-workflow, and the skills and tools material.
  • Builder Chat and Gaming Lab A place for questions and experiments.

The starter runs without an AI subscription. Generating your own version needs the AI tool you already use.

The real Jarvis orb: muted, idle, hearing, thinking, speaking.

Jarvis AI

Talk to your coding agents.

Speak your intent and Jarvis drives Claude Code, Codex, Aider and OpenCode. It dictates tasks, steers sessions by name, approves or interrupts runs hands-free, and reads the results back to you.

  • Local by default. Raw microphone audio and webcam frames stay on your machine. Only conversation text reaches the model provider you set up. Realtime speech-to-speech, such as Grok Voice, is an opt-in exception that sends audio to that provider under your own account.
  • Pay once. A numbered founding license and updates for as long as Jarvis is developed. A full refund within 24 hours.
  • Runs on 64-bit Windows 10/11 and 64-bit Linux on X11. No macOS, ARM or Wayland-only sessions yet.

$99once · founding price

Buy Jarvis
The full Jarvis page

The story

I started a trend.
Activision ended it.

I'm Luckey Faraday, and I can't really code. I direct AI agents. Since January 2026 I've built with them nearly every day and published almost all of it: the code, the prompts, the runs that failed and the revenue. Here's how that got me a DMCA.

  1. Aug 29 2026

    I started the AI browser ports.

    I gave a team of AI agents one job: port Black Ops 2 to the browser. I left them looping for 24 hours and it worked. It spread fast, and within weeks AI-built browser versions of Halo and GTA were going around too.

    157K views on the first post

  2. Sep 17 2026

    Then I started game mixing.

    I put Black Ops 2 inside Minecraft. First on a PC you could walk up to in the game, then natively: GPT Astra rewrote the Hijacked map in Java so it ran on Minecraft's own OpenGL context, at 45 fps, as a Fabric mod.

    862K views on one post

  3. Oct 9 2026

    Activision DMCA'd me.

    X withheld 13 of my posts over a copyright notice filed for Activision, and every port went offline. I took the rest down myself. I might be the first vibe coder a major publisher has ever DMCA'd.

    Read the post on X

    203K views on my post about it

  4. Now

    Now I build my own.

    My own games, a public model bench and Jarvis. Inside AI Builders I teach the same workflow that put a shooter in a browser and a browser game inside Minecraft.

What the press wrote

The work goes out as LuckeySystems: the model bench, the arcade, 49 open-source repos and Jarvis. I stream builds on YouTube and tell the story on X.

Jarvis AI
$99
total revenue
AI Builders
$360
annual run rate

Open books, as of November 2026. Small, real, and the same numbers as my X bio.